Today, Adobe (Nasdaq:ADBE) announced new innovations across its industry-leading Substance 3D tools, empowering creators and brands with an end-to-end solution capable of creating standalone 3D content and metaverse-ready immersive experiences. Substance 3D now used by major brands globally including Activision, Ben & Jerry’s, Hugo Boss, Electronic Arts, Epic Games, NVIDIA, Roblox, Salomon, The Coca-Cola Company, Ubisoft and Unity.Adobe and Meta announce Substance 3D tools will power 3D and immersive content on Meta’s Quest platform.Powerful digital sculpting tool Substance 3D Modeler available today, enabling seamless creation with desktop and VR displays.Adobe introduces 3D Capture to quickly transform photographs into 3D models.DeGuy says these new 3D apps are just the beginning for Adobe, though, so it might be that mobile tools as well as VR apps are next on deck. DeGuy acknowledges the possibilities of mobile 3D apps, especially for AR, but the mobile 3D creative apps aren't here yet. Adobe already owns Medium, a VR-based sculpting tool that the company acquired from Facebook, and Deguy says Adobe is working on a new version of that app called Modeler that will work both in and out of VR.Įven though the recent iPad Pro has an M1 chip just like many new Macs, these 3D tools are currently for Mac, PC and Linux only. The 3D content can flow into Adobe's Aero AR app if needed, but these 3D tools haven't yet been created with VR in mind. It'll be interesting to see how versatile Adobe's virtual photo studio could be at importing and staging other 3D captures. The virtual photo studio in Stager, which is an evolved version of Adobe Dimension, can place 3D renders alongside a collection of Adobe assets (premade backgrounds, objects or virtual lighting) to take shots that could be used for presentations, or ads. The Stager app has virtual lighting and locations for virtual photo shoots.
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